I tested your game to try it out and have some feedback.
Firstly, there is no way to exit the game or return to the main menu once you have started the game. This is unacceptable.
Second the tutorial needs work, it doesn't explain the game very well as I still couldn't grasp the game after reading it. The scrolling up to read lines of text is odd and different but not in a good way. Even lines of text and pictures would probably be better. The advice offered in the tutorial isn't true either, with the B to build button not functioning. I found myself still confused upon returning to play after reading the tutorial. Why not allow the tutorial to be read while playing from the pause menu? It also doesn't explain how everything works, such as fighting, equipping weapons.
The choice to make raiders squares is odd seeing most of the screen is squares. I understand you are going for a minimalist game, but I have to say the game isn't minimalist. Reading through the tutorial shows the game is or is planned to be relatively complex. Paradoxically it also difficult to learn and play. A minimalist game should be easy to play and require no explanation to most players.
I suggest if you are going to continue working on this project that you:
Add UI elements for buildings and a shop button. Key binds can be visible on these UI elements if you wish to keep them.
Change the camera movement as at the moment it moves rather strangely. It should be snappy and responsive. Also consider zooming out the camera.
Change the art style. everything blends in, simply adding borders to your shapes would help a lot.
Keep your colonists the same color so you can identify them easily.
Adding options for volume or sound in the pause menu and menu.
Test the game on the platforms people will play it on (you mentioned you only played on linux).
Consider the setting and goal a bit further. At the moment you are trying to make money on an iceberg? Somehow people are attacking you?
Thanks for trying out my game! I get your points, especially the points about the tutorial being mediocre at best. I made this game in a week, with school going on as well, so I didn’t have the most time in the world to work on it, and the tutorial was the last thing I did, and I made it in an hour, but I do agree that I should’ve made a way to access it in-game.
While your comment is critical, I do understand your points and I agree with them. I don’t plan on working on this project anymore, but I will consider your points in future projects I decide to make when applicable. I thank you for your feedback!
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I tested your game to try it out and have some feedback.
Firstly, there is no way to exit the game or return to the main menu once you have started the game. This is unacceptable.
Second the tutorial needs work, it doesn't explain the game very well as I still couldn't grasp the game after reading it. The scrolling up to read lines of text is odd and different but not in a good way. Even lines of text and pictures would probably be better. The advice offered in the tutorial isn't true either, with the B to build button not functioning. I found myself still confused upon returning to play after reading the tutorial. Why not allow the tutorial to be read while playing from the pause menu? It also doesn't explain how everything works, such as fighting, equipping weapons.
The choice to make raiders squares is odd seeing most of the screen is squares. I understand you are going for a minimalist game, but I have to say the game isn't minimalist. Reading through the tutorial shows the game is or is planned to be relatively complex. Paradoxically it also difficult to learn and play. A minimalist game should be easy to play and require no explanation to most players.
I suggest if you are going to continue working on this project that you:
That is all I have for now.
Hello!
Thanks for trying out my game! I get your points, especially the points about the tutorial being mediocre at best. I made this game in a week, with school going on as well, so I didn’t have the most time in the world to work on it, and the tutorial was the last thing I did, and I made it in an hour, but I do agree that I should’ve made a way to access it in-game.
While your comment is critical, I do understand your points and I agree with them. I don’t plan on working on this project anymore, but I will consider your points in future projects I decide to make when applicable. I thank you for your feedback!
Cheers!